![]() ![]() ![]() Given that Team Symphonia was hard at work on the secret anniversary release of Tales of Abyss, a new section of the company worked on this title, creating the first of its kind that really began to stray from its roots. Project MELFES was announced by Namco some time ago, and it eventually evolved into Legendia, another addition to the Tales games for the PlayStation 2. Or maybe he will choose to pay the series a bit more attention since Tales of Legendia hit the shelves. Maybe it is best that way though maybe Sakuraba's Tales of the Abyss soundtrack will simply provide the same contented adequacy. Many consider the music to Tales of Destiny 2 to be another highlight of the series, but frankly, many of the same old-fashioned synth sounds and many Tales standards were left unchallenged and it was only a few tracks, even then, that would inspire a seasoned video game music listener. This is not to say that the soundtracks released since were bad, but rather quite undernourishing when listened to outside of the game given the composer's obvious talent, demonstrated in his compositions for Tri-Ace and, more recently, Monolith Software. Truthfully, the music composed has been uninspiring ever since Tales of Phantasia premiered on the Super Nintendo. Indisputably, Motoi Sakuraba and Shinji Tamura's work functions well when placed in its context it is, conclusively, the soundtrack releases in which the problem has always lied. Undeniably, the games form a popular RPG franchise that is, in fact, beginning to grow in reputation even on a continental basis. Those are three words that sum up my feelings towards the Tales series of games in terms of musical quality. I've had enough of his 'signature'.Tales of Legendia Original Soundtrack :: Review by Aevloss I must also give credit where it's due-Motoi Sakuraba DID compose some of my favorites in my entire gaming history. ![]() I don't represent everyone, but I'd like to think a good number of people in here (especially JRPG fans) would agree with me. Enough with Motoi Sakuraba (.90% of JRPGs jk). I'd rather hear the likes of Go Shiina (Legendia, Gods Eater), Yoko Shimomura (Mana, Kingdom Hearts), Noriyuki Iwadare (Grandia, Lunar), Yasunori Mitsuda (Xenoblade), Falcom Sound Team (Ys, Legend of Heroes), Shoji Meguro (Persona), Michiko Naruke (Wild ARMs), and others. I think his music will tend to impress newcomers, but if you're someone like me, it has reached the point where I'm disappointed whenever I learn Sakuraba is the OST composer of an upcoming game I'm planning to get. His music will start to feel generic, save for those rare tracks that will, miraculously, surprise you for being 'different' from the rest. And well, you get tired of it after awhile. If you're a fan of JRPGs, it's likely that you've played MANY games featuring Sakuraba (Eternal Sonata, Star Ocean, Valkyrie Profile, Tales, Dark Souls, Baten Kaitos, Golden Sun, Resonance of Fate, Infinite Undiscovery, just to name a few) as the soundtrack composer. They sound similar to each other, especially the VP2 and ToA comparison. I have no idea if it's the instrumentations he use or he's just really dry of ideas by now. Here are some examples, to show what I mean by that. ![]() Heck, Bare its fangs remains as one of the most memorable battle themes to me. For me Tales of Phantasia has still the best soundtrack It's not that he's bad. I don't get why people are saying that Sakuraba's work is not that good. Opprinnelig skrevet av Vashe:I personally like all the OST and I'm listening to it at work. ![]()
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